AMPP IV 05
```php AMPP IV — Materi Perkuliahan
AMPP IV / LEARNING JOURNEY

Architecture
is a sequence
of decisions.

Materi perkuliahan AMPP IV dirancang sebagai satu rangkaian proses pengambilan keputusan desain, mulai dari memahami masalah hingga mempertahankan keputusan arsitektur.
15 PERTEMUAN
1 HANDBOOK UTS
Studio Perancangan Arsitektur 4
SEMESTER GANJIL 2026/2027

Learning Journey

AMPP IV tidak diposisikan sebagai kumpulan materi yang berdiri sendiri. Setiap pertemuan merupakan satu design move yang membawa mahasiswa menuju keputusan arsitektur yang semakin kompleks.

FRAME PROGRAM ORGANIZE READ CONSTRAIN GENERATE POSITION

From Thinking to Making

Setelah UTS, proses bergerak dari pembentukan posisi desain menuju iterasi, integrasi struktur, performa, pengalaman, sustainability, interpretasi, argumentasi, dan akhirnya design defense.

ITERATE INTEGRATE PERFORM EXPERIENCE SUSTAIN INTERPRET ARGUE DEFEND
Materi Perkuliahan
MEETING 01
PERTEMUAN

FRAME

Introduction & Design Problem
Memahami proyek Studio 4, kompleksitas bangunan publik, integrated design, design thinking, dan posisi AMPP IV terhadap Studio 4.
“Apa sebenarnya masalah desain yang sedang kita selesaikan?”
DETAIL MATERI
  • Project framing
  • Design problem
  • Design thinking
  • Design question
  • Design complexity
  • Initial design framework
OUTPUT
  • Project Map
  • Design Problem
  • Design Question
  • Initial Framework
MEETING 02
PERTEMUAN

PROGRAM

Architectural Programming
Menerjemahkan user, activity, capacity, spatial needs, dan kebutuhan ruang menjadi dasar keputusan desain.
“Siapa yang menggunakan bangunan, apa yang mereka lakukan, dan ruang apa yang dibutuhkan?”
DETAIL MATERI
  • User
  • Activity
  • Capacity
  • Spatial Need
  • Space List
  • Adjacency
  • Flow
  • Spatial Program
OUTPUT
  • User Map
  • Activity Map
  • Space List
  • Relationship
MEETING 03
PERTEMUAN

ORGANIZE

Spatial Relationship & Zoning
Mengorganisasi program menjadi hubungan ruang, hierarchy, zoning, public–private relationship, dan circulation.
“Bagaimana ruang-ruang tersebut seharusnya saling berhubungan?”
DETAIL MATERI
  • Adjacency
  • Spatial hierarchy
  • Public–private
  • Zoning
  • User circulation
  • Service circulation
  • Spatial relationship
OUTPUT
  • Bubble Diagram
  • Relationship Diagram
  • Zoning Diagram
  • Circulation Diagram
MEETING 04
PERTEMUAN

READ

Contextual Design Method
Membaca site dan urban context melalui movement, accessibility, climate, surrounding activities, dan existing conditions.
“Apa yang dikatakan site kepada desain kita?”
DETAIL MATERI
  • Site analysis
  • Urban context
  • Movement
  • Accessibility
  • Climate
  • Existing conditions
  • Surrounding activities
  • Design implication
OUTPUT
  • Context Analysis
  • Site Reading
  • Movement Diagram
  • Climate Diagram
  • Design Implication
MEETING 05
PERTEMUAN

CONSTRAIN

Regulation as Design
Memahami regulasi sebagai bagian dari proses desain melalui KDB, KLB, GSB, building envelope, ketinggian, accessibility, fire safety, dan building standards.
“Constraint apa yang harus diterjemahkan menjadi keputusan desain?”
DETAIL MATERI
  • Regulation
  • KDB
  • KLB
  • GSB
  • Building envelope
  • Building height
  • Accessibility
  • Fire safety
OUTPUT
  • Regulatory Framework
  • Buildable Area
  • Building Envelope
  • Design Response
MEETING 06
PERTEMUAN

GENERATE

Programming → Massing
Mengembangkan alternatif massa melalui transformasi program, spatial organization, form generation, dan iterative design.
“Bagaimana program dapat menghasilkan berbagai kemungkinan massa?”
DETAIL MATERI
  • Program to mass
  • Massing
  • Spatial organization
  • Form generation
  • Alternative design
  • Iteration
  • Design logic
OUTPUT
  • Alternative Massing A
  • Alternative Massing B
  • Alternative Massing C
  • Massing Evaluation
MEETING 07
PERTEMUAN

POSITION

Design Approach & Framework
Menentukan arah desain melalui contextual, behavioral, sustainable, evidence-based, research-based, dan digital design approaches.
“Pendekatan apa yang paling tepat untuk proyek ini?”
DETAIL MATERI
  • Design approach
  • Contextual approach
  • Behavioral approach
  • Sustainable approach
  • Evidence-based design
  • Research-based design
  • Digital design
  • Design framework
OUTPUT
  • Design Approach
  • Design Principles
  • Design Strategy
  • Design Framework
MIDTERM ASSESSMENT
HANDBOOK UTS
HANDBOOK UTS

FAST RESPONSE

From Problem Framing to Design Position
UTS mengukur ketercapaian tujuh kompetensi awal AMPP IV: FRAME, PROGRAM, ORGANIZE, READ, CONSTRAIN, GENERATE, dan POSITION.
“Seberapa baik mahasiswa mampu membangun keputusan desain dari problem menuju design position?”
DETAIL MATERI
  • Fast Response
  • Problem Framing
  • Architectural Programming
  • Spatial Organization
  • Context Reading
  • Regulatory Response
  • Massing Generation
  • Design Position
OUTPUT
  • Design Problem
  • Spatial Program
  • Bubble & Zoning
  • Context Analysis
  • Regulatory Framework
  • Alternative Massing
  • Design Framework
  • Final Design Response
MEETING 09
PERTEMUAN

ITERATE

Computational Design
Mengembangkan desain melalui iterative thinking, computational design, parameter, feedback, dan pengujian alternatif.
“Bagaimana desain dapat diuji, dibandingkan, dan dikembangkan melalui iterasi?”
DETAIL MATERI
  • Iteration
  • Computational design
  • Parameters
  • Design alternatives
  • Testing
  • Feedback
  • Optimization
OUTPUT
  • Iteration Matrix
  • Alternative Testing
  • Design Revision
  • Selected Iteration
MEETING 10
PERTEMUAN

INTEGRATE

Structural Concept
Mengintegrasikan konsep struktur dengan spatial organization, massing, grid, span, load path, dan architectural expression.
“Bagaimana sistem struktur menjadi bagian dari keputusan arsitektur?”
DETAIL MATERI
  • Structural concept
  • Structural grid
  • Span
  • Load path
  • Structure and space
  • Structure and form
  • Integration
OUTPUT
  • Structural Concept
  • Structural Grid
  • Structural Diagram
  • Integrated Section
MEETING 11
PERTEMUAN

PERFORM

Building Performance
Menguji performa bangunan melalui environmental response, daylight, thermal comfort, ventilation, circulation, dan building performance.
“Bagaimana kita mengetahui bahwa desain benar-benar bekerja?”
DETAIL MATERI
  • Building performance
  • Daylight
  • Thermal comfort
  • Ventilation
  • Solar response
  • Environmental performance
  • Performance testing
OUTPUT
  • Performance Diagram
  • Environmental Strategy
  • Testing Result
  • Design Revision
MEETING 12
PERTEMUAN

EXPERIENCE

Spatial Experience
Membaca dan merancang pengalaman ruang melalui sequence, movement, threshold, atmosphere, scale, material, dan sensory experience.
“Bagaimana pengguna mengalami ruang dan arsitektur?”
DETAIL MATERI
  • Spatial experience
  • Sequence
  • Movement
  • Threshold
  • Atmosphere
  • Scale
  • Material
  • Sensory experience
OUTPUT
  • Spatial Sequence
  • Experience Diagram
  • Section Perspective
  • Atmospheric Study
MEETING 13
PERTEMUAN

SUSTAIN

Sustainable Design
Mengintegrasikan strategi sustainable design dengan konteks iklim tropis, energi, material, air, landscape, dan environmental performance.
“Bagaimana desain merespons lingkungan dan keberlanjutan?”
DETAIL MATERI
  • Sustainable design
  • Tropical architecture
  • Energy
  • Water
  • Material
  • Landscape
  • Passive design
  • Environmental strategy
OUTPUT
  • Sustainability Strategy
  • Passive Design Diagram
  • Environmental Response
  • Integrated Strategy
MEETING 14
PERTEMUAN

INTERPRET

Reading the Design
Membaca kembali desain, menemukan makna, menguji konsistensi konsep, dan menginterpretasikan hubungan antara ide dan arsitektur.
“Apa sebenarnya yang ingin dikomunikasikan oleh desain?”
DETAIL MATERI
  • Design interpretation
  • Concept
  • Meaning
  • Identity
  • Architectural language
  • Design consistency
  • Reflection
OUTPUT
  • Design Interpretation
  • Concept Statement
  • Architectural Language
  • Reflection
MEETING 15
PERTEMUAN

ARGUE

Design Argument
Membangun argumentasi desain berbasis problem, evidence, strategy, spatial response, dan architectural outcome.
“Mengapa keputusan desain ini dapat dipertanggungjawabkan?”
DETAIL MATERI
  • Design argument
  • Evidence
  • Reasoning
  • Design decision
  • Narrative
  • Critical reflection
  • Defensible design
OUTPUT
  • Design Argument
  • Evidence Map
  • Decision Map
  • Design Narrative
MEETING 16
PERTEMUAN

DEFEND

Design Defense
Tahap akhir proses AMPP IV: mahasiswa mempertahankan desain melalui presentasi, argumentasi, evidence, kritik, dan respons terhadap pertanyaan.
“Bisakah Anda mempertahankan keputusan desain Anda?”
DETAIL MATERI
  • Design defense
  • Presentation
  • Argumentation
  • Critical response
  • Evidence
  • Reflection
  • Architectural communication
OUTPUT
  • Final Presentation
  • Design Board
  • Design Argument
  • Defense / Q&A
07
Tahap Awal
01
Handbook UTS
08
Tahap Lanjutan
16
Total Pertemuan
```
LECTURE